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#HOW TO FLY IN GARRYS MOD HOW TO#
space survival adventure in which you can fly across space and land on planets. Heres a quick tutorial on how to create Garrys Mod models with Blender. So, with all that in mind - your final code should look something like this: local snds=file. high performance game server hosting for Minecraft, Garrys Mod. The main purpose of Garry’s mod over a decade ago was to hop on a single-player map and shoot stuff, build stuff, have fun with your friends, or just trolling. You can do this by looping through the table and calling util.PrecacheSound(path) on them, like so: for k,v in pairs(snds) do The coolest sandbox maps are below Sandbox maps are pretty much the main pillar of a gorgeous video game called Garry's Mod. On March 29, Mod 2006 Garry became a paid game and distributed through Steam for 9.99. Garry’s Mod mod originally free, hosted and updated by the developers on its site up to version 9. I would also recommend precaching all the sounds. Garry’s Mod allows players to do whatever they want in its sandbox with a ton of material premade and game modes. Make sure you create the table of sounds outside of the GM:PlayerFootstep function, so that it only runs once. In your code, simply call local snds=file.Find( "sound/customsteps/*", "GAME" ) which gives you a table, then you can simply choose a random one from the list using local snd=snds and play it as you do in your above code - ply:EmitSound(snd). wav format for the sound files, but some others do work (.
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I'd recommend having a custom folder such as sound/customsteps/ where you can put all your custom sounds. You'll want to look at the file.Find function for this.