They also provide a small amount of income to whoever has the Pirate Base under their control. They are heavily fortified and protected by a pirate force. From here they launch their raids against the Star System. Pirate Bases are the logistical headquarters of the Pirate faction. They are virtually useless and ignored by most races unless it is in a very strategic location. They are very commonly connected to a homeworld of the sentient races.ĭead Asteroids are asteroids that cannot be mined or support settlements and can only support orbital military installations. However, their size allows it to support a much higher planet population than a mere asteroid. They are very commonly connected to a homeworld of the sentient races.ĭwarf Planets are objects of little value except for mining purposes. It can also support minimal mining settlements. Humid worlds primarily covered in oceans dotted by just a few islands, these planets can house a far greater population than even Terran worlds.Īsteroids have plenty of resources nearby to be profitable and can support multiple defensive systems. Greenhouse planets are blanketed in thick, dense atmospheres, causing the surface to overheat, but complicating bombardment as well. Often they are defended by as much militia as terran or desert planets. They need corresponding research to be colonized. But it can be worth it, these planets tend to have more Crystal than other planet types.īarren planets support low populations, and have the most logistics slots of all planet types.Ī type of barren world that features a large number of metal asteroids, even more than volcanic planets. Only a limited population can bear the climate. The Vasari favor these planets, having research that gives them +60% to their population, though it still comes nowhere near the population of Terran, Desert, and Ice worlds.Ĭold desolate worlds dotted with small thawed oases with liquid water, Ice planets can support a population with the appropriate research. Volcanic planets tend to have more Metal than other planet types. Only the hardiest can survive this unbearable climate after the requisite research. Very hot worlds with plenty of volcanic activity. They come second in amount of militia defending them after Terran planets. Seemingly, the only difference is their appearances. Like the Terran worlds, they have two sub-types, a 'Home' and a generic version. The Advent favor these planets, having research that gives them +30% to their populations.
Although they support less population than Terran planets, they have far more logistics slots than other worlds, making them good candidates for shipyards or research stations.
These planets tend to be the most heavily defended by militia.ĭry and sandy, with little water, a Desert planet supports a fairly small population. The TEC favor these worlds, as they have research that adds +30% to the population. The readily habitable conditions, vast amount of available water, land masses, and natural resources means these planets have a large local population for you to exploit. Terran planets sport similar conditions to Earth, and that they have much water and visible photosynthetic flora. Colonizable Gravity Wells (CGWs) Terran Planet